Tag Archives: games

Secret Hitler: first impressions

I recently got to play a new game called Secret Hitler.  I seem to be a bit behind the curve on this one, as there was a big Kickstarter for it late last year.  It really is a fun variation on the social deduction game, with secret fascists vying to take over the government and place “Hitler” in charge.

Right off the bat, there are notable differences from Werewolf, such as a much smaller crowd needed (5-10 players), shorter play time, and no elimination.  The game is more structured, so you do have specific information to go from that — even if it doesn’t spell everything out — gives you more to go on that gut feelings.

There is a lot of humor in the game design, though game play itself is serious and tense (well, as serious as any “game” can be I suppose.)  Notably, in the artwork, the Nazis are lizardmen. Make of that what you will.

Secret Hitler fascists

I’ve only had a chance to play it once, so I can only really give initial impressions. Also, that particular play through was more difficult than the rules intended, because I was a fascist, and none of us actually knew who “Hitler” was, even though we were supposed to.  We ended up winning anyway when one of my evil compatriots figured it out and got him elected Chancellor.

(As a side note, I played several different social deduction games that evening, and I was Team Evil in every single one of them.  Again, make of that what you will.)

Overall this game is a LOT of fun, and a great way to get your Werewolf fix when you don’t have enough players for Werewolf.

Dead Drop: a new deductive card game

Dead-Drop-game

I recently received a copy of a new game called Dead Drop that I think may be interesting to Werewolf fans.  It’s a card game — a very small on on the scale of Love Letter — that involves a good bit of deductive ability.  Much like Werewolf, it’s theoretically just guesswork, but actually involves a good bit of reading the other player’s actions and intent.  Unlike, Werewolf, it’s small game for two to four players.  The rounds are quick, so a game length can be adjusted simply by modifying how many points it takes to win.

The setup is much like Clue: a card is placed face down, and a round involves trying to deduce what that card is.  Through various means you swap information with other players — either by straight out exchanging cards or by secretly inquiring  what they have in their hand.  At some point you try to pick up the “Drop” card by declaring what it is — you’re either right, and pick up a point, or wrong and are out of the round.

It’s a lot of fun for three or four players. (technically can be played by two, but it’s not as good.)  This is exactly the type of game I’ll pull out when we’re waiting to gather enough players for Werewolf!

I received this through Kickstarter, so it may not be in stores yet; but keep an eye out for it.